Today’s project demonstrates how to quickly and efficiently generate an image histogram. Histograms are invaluable for understanding and implementing a multitude of image processing techniques – including brightness, contrast, levels, curves, equalizing, and more – so it’s worth taking some time to experiment with them. As always, DIB sections are used to generate and render the histograms in real-time…
Real-time transparency has become so commonplace in modern games and PC applications that it’s almost taken for granted. However, the specific formula that performs this now-ubiquitous effect is worth understanding. Transparency is simply a weighted average between the color values of two pixels. As an example, consider the following two colors: Pure red, or RGB(255, [...]