<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Tanner Helland (dot) Com&#187; recent study</title>
	<atom:link href="http://www.tannerhelland.com/tag/recent-study/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tannerhelland.com</link>
	<description>Home of the award-winning author, VG composer, and programmer</description>
	<lastBuildDate>Fri, 13 Jan 2012 16:39:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Think video games make kids antisocial?  Think again.</title>
		<link>http://www.tannerhelland.com/126/video-games-antisocial/</link>
		<comments>http://www.tannerhelland.com/126/video-games-antisocial/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 20:18:52 +0000</pubDate>
		<dc:creator>Tanner</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Pew Internet Project]]></category>
		<category><![CDATA[recent study]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.tannerhelland.com/?p=126</guid>
		<description><![CDATA[As an adult male who enjoys the occasional video game, I find myself constantly having to justify this choice of entertainment to other adults &#8211; you know, the ones that claim video games are &#8220;evil,&#8221; &#8220;a waste of time,&#8221; &#8220;anti-social,&#8221; &#8220;satanic,&#8221; etc.  These arguments usually consist of the other adults name-calling gamers while I explain [...]]]></description>
			<content:encoded><![CDATA[<p>As an adult male who enjoys the occasional video game, I find myself constantly having to justify this choice of entertainment to other adults &#8211; you know, the ones that claim video games are &#8220;evil,&#8221; &#8220;a waste of time,&#8221; &#8220;anti-social,&#8221; &#8220;satanic,&#8221; etc.  These arguments usually consist of the other adults name-calling gamers while I explain that video games are really just a synthesis of the traditional arts (visual, musical, literary) with an element of interaction thrown in.  By the end of our conversations these (ignorant) individuals usually concede that video games aren&#8217;t THAT bad, but they are rarely willing to go so far as to admit that video games could actually confer <em>positive</em> benefits on those that participate in them.</p>
<p>Along those lines, I&#8217;m very excited about the new Pew Internet Project paper that came out today.  A PDF of the report &#8211; titled &#8220;Teens, Video Games, and Civics&#8221; &#8211; is available at:</p>
<p><a  href="http://www.pewinternet.org/pdfs/PIP_Teens_Games_and_Civics_Report_FINAL.pdf" target="_blank">http://www.pewinternet.org/pdfs/PIP_Teens_Games_and_Civics_Report_FINAL.pdf</a></p>
<p>(For those who don&#8217;t know, the Pew Internet Project is a nonprofit, nonpartisan group that examines the impact of the internet on American life.)</p>
<p>Here are two of its most interesting revelations, IMO:</p>
<p><strong>97% of teens (ages 12-17), including 99% of boys and 94% of girls, play video games</strong></p>
<p>This statistic should be a wake-up call to all the idiots looking to ban and/or strictly legislate video game usage.  Take note: this art medium is here to stay.  You can&#8217;t uninvent games or pretend they doesn&#8217;t exist.  Your kids &#8211; whether you want them to or not &#8211; are probably playing a video game at least once a week.  So instead of trying to eliminate games in general, let&#8217;s examine constructive ways to utilize this modern medium.</p>
<p><strong>Gaming is a surprisingly social activity</strong></p>
<p>65% of game-playing teens play with other people who are in the room with them, while 27% play games with people who they connect with through the internet.  Only 11% of teens play video games solely by themselves.  (I also hope this statistic is a wake-up call to game developers.  Co-op modes are a HUGE selling point for casual gamers!)</p>
<p><strong>In conclusion</strong></p>
<p>This latest Pew report is very interesting, and I&#8217;d strongly recommend it to anyone interested in the modern dynamics of video games.  The section on civic gaming experiences was surprising, as were the numbers on parental involvement in gaming.</p>
<p>And to anyone who bashes guys like me for enjoying games &#8211; you&#8217;d better watch out now that I have hard statistics to back up my hobby&#8230;  8)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tannerhelland.com/126/video-games-antisocial/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 10/19 queries in 0.027 seconds using disk: basic

Served from: www.tannerhelland.com @ 2012-02-09 22:10:53 -->
