Real-time transparency has become so commonplace in modern games and PC applications that it’s almost taken for granted. However, the specific formula that performs this now-ubiquitous effect is worth understanding.
Transparency is simply a weighted average between the color values of two pixels. As an example, consider the following two colors:
Pure red, or RGB(255, 0, 0)
Pure blue, or RGB(0, 0, 255)
At 50% transparency – or a pure blending between these two colors – we would simply add the individual color amounts together and divide by two. This gives us a new color -
Purple, or RGB(127, 0, 127)
Not entirely surprising, eh?
The effect is certainly more impressive when applied pixel-by-pixel across an entire image, as the downloadable project demonstrates.

Squall and Rinoa meet a large flower (insert Garden joke of your choice :)
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your code is excelent… but i need ask these: how can i show 1 image transparency in UC(UserControl)?
By Joaquim | March 27, 2009, 5:51 pm |i’m sorry and thanks
Hi Joaquim – I’m afraid I don’t fully understand your question. The DIB code above should work on any control that has an hDC property. You’ll have to tweak the functions themselves a bit (as they currently accept Picture Boxes, then extract the hDC from there), but there is no reason that you can’t use DIB sections to modify the pixel data returned from any hDC.
By Tanner | March 28, 2009, 1:17 pm |i was asking if i can do it in image(pixel by pixel) or in UC(object itself)?
By Joaquim | November 18, 2009, 4:17 pm |thanks
Yes, can use the effect on a non-DC object. However, you’ll need to use the GetDC() API call to convert the object’s hWnd into a DC. Try this:
Declare Function GetDC Lib "user32.dll" (ByVal hWnd As Long) As LongWhen you’re finished with the DC, use ReleaseDC to free up resources:
By Tanner | November 19, 2009, 3:21 pm |Declare Function ReleaseDC Lib "user32.dll" (ByVal hWnd As Long, ByVal hdc As Long) As Long